So even if the game creates the illusion of the world being bigger that it actually is, it doesn’t mean that the map size is smaller. It must be noted that much of game development requires technical wizardy along with a few shortcuts to achieve a desired target. It’s better to let them experience the world, than to define it in figures,” he explained. If people knew how big it really was, they’d be disappointed. “We never say that, because it will destroy the illusion. When asked about the size of the world, Jan-Bart van Beek revealed the reason why they were not comfortable talking about the same. It always feels bigger than it is,” he said. So it works, and you can go through it rapidly, but it feels big. If a mountain is 3000 m high we make it 300 m. Talking about the game’s word, he revealed that the development team used techniques to make things look big than their original size, thereby creating an illusion effect. In a recent documentary released on Youtube, Jan-Bart van Beek, Studio Art Director at Guerrilla Games revealed why this was the case. Given the size of the open world is one of the game’s many strengths, one wonders why the developers were uncomfortable in revealing the same. ![]() Featuring a vast open world and a unique science fiction setting, Horizon Zero Dawn managed to steal player’s hearts with its amazing cast of robot enemies and a story that will suck you right into it.ĭespite featuring a massive open world, Guerrilla Games never mentioned its size. Horizon: Zero Dawn is one of this generation’s most breathtaking open world experiences.
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